Woah....I used this EXACT picture years ago to do an arcade scene myself! Huge Flashback moment lol... Your arcade machine looks better than my whole scene >D
The last pass of lighting has done wonders. The main difference between the concept and the real time scene is the wear. All the elements in the Unreal scene look new. An ageing pass would nail the look.
Have you used a Reset Xform on the scene object, and then Collapsed the stack? Can you post a screenshot of the model? Have you tried restarting 3ds Max, then merging the object into a new scene file?
Shit! Surely the drunk owes everyone money and its straight forward because there were multiple witness to the scene and then confirmation of the scene by the police? Either way, what a pain in the ass, and during crunch too!
This is looking good, but Im not sure about the lighting setup in that scene. Overall my eyes are just seeing alot of yellow and with the light from the sun it seems your scene would be a bit washed out...?
I personally think, that if you have to describe the scene your showing us, the scene itself is not coming across at all. It might be because everything's in the early stages at this point to tell what the crap is going on.
I just came back from watching it..good movie, but doesn't match up to the second one. Not a lot of OH SHI action, like the train scene in SM2 and the bridge scene in the first one.
Jacob Claussen did a beautiful hand painted scene for the King Arthur challenge and talks to us about his process of achieving such a style, the composition of his scene as well as some colour theory and book recommendations. https://www.exp-points.com/hand-painting-stylized-environments
Not really tracking why this is happening, just following through a tutorial and then the object I Ctrl+D duplicated from the original pillar is just... well green. I deleted the history of the object so thats not the culprit. Any suggestions? Edit: -it appears it is unique to this scene. -it is unique to this object in…
So I am working on a scene right now, and I need to use some Sphere Reflection Captures, only the problem I am having is that, as soon as I place a single one of these, it seems to affect the lighting of the entire scene, not just within the boundaries of the "Influence Radius". Is this normal?