Hey Polycounters! I wanna share with you my new character model made for NevenTale game (www.neventale.com). 86000 triangles with 8192 maps (diff, normal, spec, gloss) Hope you will enjoy, any c&c are appreciated of course! Cheers! Full res HERE: http://levus3d.com/wp-content/uploads/2014/09/hunter_big_color_01.jpg
I'm pretty sure that this videocard is not supported. its from 2009 and has 512mb to 1 gb vram versions. It also doesn't support dx 12 so no reason installing it. Not sure what you are expecting from such an old pruduct. https://www.techpowerup.com/gpu-specs/geforce-210.c2020
PEOPLE SEEM TO FORGET THAT THEY HAVE TO TRACE THE BLOODLINE BACK TO DESMOND it cant be in Europe forever AC 3: American Revolution AC 4: Western bounty hunter AC 5: Mafia hitman AC 6: RIGHT NOW spec ops mercenary in the middle east AC 7: desmond
There is also a pls LED samsung with great specs. I'm looking at dell 2413. The dell 2713H was an option for me, but this last one has too many issues and it's quite expensive so i'm waiting to the LG 27EA83. http://pcmonitors.info/lg/lg-27ea83-with-adobe-rgb-led-backlight
Yeah this really reads more as a bucket than a barrel. You could really push how well the texture pops with some spec and/or normal maps, especially on the woodgrain. Making the light areas shine more would make it look so much better. Looking great so far!
Yea, get some screenshots up. I would like to see 1. your uvs 2. your low poly with no normal map and only smoothing groups 3. your low poly with only the normal map applied with a dark diffuse and high-ish spec, 80 or so.
Well if it's meant to show off real time environment artist skills, I would treat it like it was built out of assets from a full game. Use tiling textures for the floor and walls and one or two textures for the props that have to be uniquely unwrapped. It really depends on the specs you're shooting for.
I made some improvement for the hair by using subsurface material which makes it look much softer, and also tweaked some parameters for the skin shader. I am posting the key maps that I am spending some time experiment with them ,albedo, subdermis, and spec maps respectively.
I like #1. Cool hallway so far. I don't really like the blinding light coming from the pillar, because thats where my eyes stay most of the time; Tone them down a bit. Also push your spec man, everything looks flat!
I don't know about that but I have been to Leighton House! If you go back far enough everyone's related in some way. Anyways, here's a truck I'm working on and a couple of props. Haven't done the spec maps yet, and they probably could both use some wear.