Hi! This is my latest addition to my portfolio. I kind of feel that I´m finished but it´s still very fresh and I´m also getting too used to looking at it. Is there anything that should be changed, removed? Thanks
hi guys! working on new project to add to my portfolio using the image below as a reference i have working on getting my blockout/lighting right first and added some base textures c&c's welcome :)
Basically laying out the map area but here are some props I am working on for this map. Some of these are from UDK or from Max before I texture them. More to come as I work through it all. S.
Here's the last level done for Gamelofts Rival Knights, implemented to Unreal Engine 4 I just started discovering UE4 for myself so I would be glad to hear any critique. chck it up ^) :poly142::poly142:
Hey Allen, Buckle up, reality check time. Let me first start off as I applaud your efforts. Getting a job in this industry is not easy, keeping a job in this industry is even harder, and not getting bitter or burnt out...well that's a whole different enchilada. If you have any sense...walk away. If you're determined to…
This is the scene I'm working on at the moment for the Artstation beyond human challenge, Any comments on how to improve the scene are very welcome. :) https://www.artstation.com/contests/beyond-human/challenges/30/submissions/20684
Since I always miss doing those great noob challenges, I'll try to recreate this scene throughout my free time. The scene I'm talking about here is: Current status:
Portfolio: https://www.artstation.com/thirstynerd Contact: JordanTrepanier3d@gmail.com Skillset: HardSurface Modelling Prop Modelling Texturing Sculpting Creation of shaders Comfortable working both realistically and stylised. Experience: 2 years of school and art Open to both contract and full time work.