The tank looks really professional and easily stands out from the other 2. Working from real references has many benefits and Id strongly recommend continuing doing so The walker has way too sharp edges, to the point where they cant be seen at all. Aside the modeling looks pretty good, id focus on texturing. Edge…
Thanks man! I've continued working on the tank top after I'd received feedback that the folds looked a little harsh and were lacking gravity. Forgot to make a screengrab of the changes though. :lol: On the other hand, I added a detail pass to the face. High poly is mostly done now (hair will be cards and added in low…
umm, okay! I didnt even realize it died. What I meant was, game artists and game developers who are here shouldnt be upset or offended by someone's opinion. Since its the first thing we learn around here... Anyways, continuing on. Game that I Like: Hexen. Game that dev should work on: Kid Chameleon. Game that I hate:…
that would be awesome! and of course if we use the plugin we will ask valve to able to share the revenue =] btw, im having a small problem on the install, have any idea what i did wrong? i continued following the tutorial and of course im without icons on maya and the smd option windows doesnt open smdOptionWindow; //…
I think everyone understands that, technically, if the supreme court says its constitutional then the law will treat is such. It's kinda weak to argue something, claim you don't actually care, but continue to argue it anyway just because you know for a "fact" that you can't technically be proven wrong. You may not…
Hm, all right, I will see if I can redesign that a bit - you definitely bring up a good point! I've made the portfolio as a single, continuous page by design, since my thought has been to keep it simple and make it less 'website-ish' - but maybe that has been clouding its actual purpose. I'll see if I can put up a showcase…
I should have known better to post some examples of what I am dealing with. Shame on me :poly136: The text I want to scroll continuously is in the blue channel. Hope this is enough to give you a more detailed view of what I am trying to achieve. [ame=" https://www.youtube.com/watch?v=LnEVWK87MBg"]Here[/ame] is an example…
Back from my break, and ready to return to the task at hand: Finishing up some crystal work and continuing my wolf creep den design. Small recap; that design is the big mammoth skull I showed at the start of the contest.…
Firstly is this a character for a game or for a rendered cinematic? If its for a game then you just need to get to step 3 then create uvs (in maya or zbrush) and then bake all the textures from the highpoly to the low poly and texture it nicely. I do my baking in substance designer or xnormal these days. Unless you mean…
Was on holidays doing nothing for the first time in months when I remembered I still have this scene laying around. Now with volumetric lighting in the latest UE4 update it might be interesting to continue the scene I suppose... first test: I still dont know what to fill the room with, might just go with ordinary crates…