Remember me? I've come out of hibernation to inject some more updates into this thread. With all of the distractions of Christmas and work, I haven't found the time to update. But here it is! Took Cay's advice and turned off eye adaption, made my scene dark so had to readjust the lighting, but at least it doesn't look like…
UPDATE! I've been researching so much and experimenting left and right. I'm currently working on the final engine product. It will work as an UberShader Forward Renderer with a GBuffer capable of most deferred rendering. I'm writting the Culling engine while I type this, the Culling Engine is a more efficient model of the…
Thank you for the comments guys :) @Rurouni Strife. I can definitely take another look at that texture. Just to make sure,which one do you mean? Is it this one? @Bladers, I've been struggling with the car idea as well since I started the project. On one hand it would add quite a bit of time to everything, on the other it…
Thanks everybody for the crits, you truly showed me how much I suck and I need more practice :) I am fortunate and thankful to have your support /cheer. Baddcog: Thank you for your honesty, it takes guts. As for the tutorial- I only use one brush, basic round one with offcourse different oppacities. I know that I need to…
cheers man! So when it comes to doing my diffuse i will use some of the noise generators from the noise tab. Sometimes it is worth applying a Histogram Scan to them so you can get rid of the "wishy washy" nature of some of them. I also use a lot of masks from my Normal map. so where i have cracks, i will feed that into the…
I haz made updates! Thanks for the replys - Ive been tweaking stuff and experimenting a lot, and finally have enough for a progress post. @ Jet_pilot - Thanks man.. Since this is all new territory for me I feel a bit lost at times, but its encouraging to hear Im going in the right direction! Anyways... I got a lot of the…
Thanks for the tip Cholden! I gave decals a try for the first time today! I like it! Is there a way to use spec on decals? It doesn't seem to work on my decal material. I will work on getting a nice volumetric godray in there to avoid using lightshafts for the sunlight. I feel I don't have much control over the bloom. I…
thanks of all the feedback everyone. :D @next. yeah i had some initial issues with that in the beginning. when i was doing the high poly i tried for that shape but generally, it gave me way too many issues from the other parts of the concept. @Boyso: that can easily be adjusted. :D @EQ: i understand. in the past i usually…
Hey, it's been a while since my last update, like I said, trying to update only with actual progress and I've been lagging a bit over the last few days :) So I'm getting to the end of the line drawing stuff now. Roughed out some really quick wear & tear on the the front view just to give you guys a better indication of…
Nice! Seems you already had a good shot at it, if you could post up an image of the masks i could help debug. The names of the masks are all kinda silly, but it's just because of the method i use to search the file names, I'll probably make a more sensible alternative file naming convention next update, and probably remove…