Hi everyone ! Here is a pack of 10 handpainted floors (tileable of course). Informations : ◘ 2048*2048 ◘ 1024*1024 ◘ 512*512 PNG and TGA formats. AVAILABLE HERE.
Hi all! I'm working in VFX and trying to work out the kinks of using substance painter in Arnold in production. It's been awesome to use substance for vfx/prerendered CG. However there have been a few hiccups along the way. One thing I've found particularly annoying is this: On the left is the Arnold Renderview with the…
Hey guys, As to my understandingm, export name convention for substance painter is set to the name of the material that was assigned to the mesh from your model package. Is there any way we can change this in the config in substance? I can't seem to get it to work from 3dstudio max 2016. Is there a specific file format I…
hello, Iam currently looking for some paid extra work. I have a link to my portfolio below and if you would like to see my resume please email me. email : leestansbury1@yahoo.com portfolio : http://www.flickr.com/photos/31266066@N04/sets/ thanks for looking :)
I can't figure out the problem here, both of them have almost the same topology, and unwrapped the same way, the distorded one have longer polygons. I tried some diffrente approach but could only make it better by inserting a loop, but maybe there is a better way to solve this?
[EDIT] Filled the position - Thanks guys! If you sent me an email and didn't get a reply, very sorry. There was a lot more emails than what i expected. If you're an admin, please delete this post :)
So I finally got enough time to come back to my Yuri model and finally finish up my only quality work :D Original development thread: http://www.polycount.com/forum/showthread.php?t=87625&highlight=yuri Questions -How am I going to do hair??? Its new to me and I expected it to be a learning goal for this project - Would…