Music: GACKT!! My absolute favourite musician. I love his stuff. :) L'arc~en~ciel are really awesome as well as Hyde's solo stuff. Dir en Grey has a lot of good songs and a lot of WTF stuff. Do As Infinity The Pillows Anime: ALL of these are UNCUT Japanese. Most English subs/translations are utter trash even with good…
Hi GeoCat, I know not getting feedbacks feels frustrating but it doesn't mean your work is bad. If people don't say anyhting it's generally not bad, but it's not "awesome" either. It's just that people here are used to see the same kind of stuff again and again and they are less and less impressed by "normal" stuff. As for…
hey seth. I'm also learning 3D so I can't really help out with the 3D stuff, but I would say to stick to the more exaggerated style of the concept-- for me that's what makes the whole piece work. but if you do stay with the more realistic style, I would thicken up the legs. From how I've read the concept (I may very well…
You will be measured by your worst piece. To make it short, for a proper job, you will need to pump good new works out the near future. You have to leave nearly all behind what you did in the past, it hurts but that is the usual thing to do. Your demo reel is not presentable to be honest. Your new knight is at a good level…
Congrats on finishing. I think focal length aside, the head still feels too large. Part of it is that the head might be too long in side view so that when you have her facing 3/4 like above it looks odd. The chest is also cinched up pretty high which crowds things up there and might be contributing to the big head look as…
Great work! Nice pose, amazing face and hair. Crits: - Spec is too shinny and looks to be the same level on everything, making it all look like plastic. - The feet look off, the heal specifically looks like it just disappeared. If you scaled the boot toe up alittle it might help capture the anime boot look without…
I like it. Played with four bots initially, will probably try again with a few more, see how it affects the flow. I think the pick-up placement and spawn points are good - I liked the way that collecting the armor could almost be a tactical choice (depending on the number of players) because of it's relative vulnerability…
The hard edges are an illusion. The point is that after you're done modeling, you convert the instance to a regular mesh and merge the verts. Yes, this was done in 401 but 302 can do it too. Maybe I'm the only one who's never had a consistently solid experience with the symmetry tools. I'll symmetrize my model, go to work,…
Do you need to hide them because that's what you do with physique? I do a lot of skinning and I've used physique and skin quite a bit and I can't say I've ever needed to hide verts while using skin. Here's my typical workflow when using skin. Apply skin modifer, add bones. Adjust the envelopes to get the best deformation…
Thanks, guys! I noticed too late that I forgot to save after adding the thing on her back, fortunately it didn't take long to reconstruct. JK: Yeah, I read a "parody" (i.e. Something-Awful style) review of NGE and their comment about Rei (popular despite being pretty much a noncharacter) made me wonder how far you can push…