thankyou Hayden, Its abit tricky to adjust the mesh now that its combined. Having reading your comments and putting on some sanity googles - :thumbup: I should have posted here sooner - im working on this in par for splash damage and a submission at my university (of Hertfordshire, best 3D University at its altitude…
My Steam Profile (from SteamDB) * Worth: 589,06 * Games owned: 51 * Games not played: 17 * Percentage: 33% * Hours spent: 805.8h Profile creation : 9 years ago (December 27, 2004 21:50:18 UTC) Most played games : Counter-Strike: Source : 312.1h (though I've only played GunGame for a few years now) Source SDK : 207.6h…
Bump. Going to use this so we can have one thread on laptops versus 20. Really tired of current PC. Want a lappy so can work on patio this summer. Want to be able to render as well with some decency. Eventually get a new desktop for power usage and modern games at high settings but waiting on USB 3.0 and Sata 3 to be…
Exactly. Doing more tests i managed to Qremesh my original dynamesh tool (80k polys) to 100k. I set Qremesh to maintain the same polycount, but instead it increased a little. Without any problem or uvmapping so far i managed to project the polypaint to the new retopo tool. Below the results: First tool after dynamesh…
Engineering wise Central Lancashire is good for gameplay. Their design course is quite poor however. I'm not sure I could recommend doing a games course. There are 8000 jobs total in the UK games industry, and universities are pumping out 1500 odd games graduates a year. A traditional degree will help land a job whilst you…
it actually happens only when 3 points are connected like this http://prntscr.com/80fd5w but what do you people do? do you smooth the poles at last , when sculpture is finished. because i don't see the point doing it while sculpting in sdiv or what?
+1 FBX works great here. the pivot "issue" has been fixed btw with modo 801sp 3. If you first set your center and then set the pivot, you will see that they are in the same position. Make sure your snapping with vert to your grid for accuracy. In 801sp1 I had to move both the center & then pivot.
65-80USD is quite a bit for a modifier, though not an odd occurrence for people to purchase something like this. Would definitely feel much more inclined to purchase if someone lent you a high poly model to showcase, like you said. Will lurk. :)