Snefer's image in this post should help. The first texture is RGBA, the 2nd texture is only RGB (for the normal map). He can re-purpose the blue channel part of the normal map for something else, because he included nodes in the shader to dynamically recreate the normal map blue channel data. It might help to think of a…
+1, Deus Ex is the most amazing game I have ever played. I think HR and Dishonored came pretty close to its level though, which is awesome after all these years (Possibly an exaggeration since I first played Dx1 in 2009 I think). 2nd I'd have to say Oblivion, not because it's a very good game, but purely because it got me…
Hey Meloncov, thanks for the good feedback. I am finished now with the groundplants and will continue with the Treework and will add a lot more triangles to the Tree and create LODs. The Trees are ab bit more work, I will have 3 states:The tree waving witcher3 like in the wind. The 2nd treemodel should fall on the ground…
I'm not sure. I've been wanting to try that but unfortunately I don't have a mixer or something with those kinds of knobs. Do you know if that gives a specific midi input? This is how this program does it: 1st number is the midi channel 2nd number is the controller number 3rd number is a velocity value If you have one of…
Hi Bee-Bee, sorry to bring your thread back from the dead, but I just had a few questions for you when you have a minute! -First, I'd like to know a bit more about those Mudbox VDM. I've never used them but did you make stamps out of panels that you just placed around? -2nd : Really love your textures, the amount of…
You should post the final images here Max! The rifle seems VERY clean. I can see the details in your flats, but they aren't reading so much in your render. Some more edge wear that's larger in scrapes, some powder marks at the muzzle to seem like it's been fired before. One thing about your render you might wish to adjust…
@jstyles3d Thanks man. Doing it now. @beta_channel I import ref into ZB when I set up proportion. Then I mostly just 2nd monitor as ref to sculpt muscles. @Xaragoth I will refer more to the ref while I sculpt :) And yeah, the hip bones are too too high. @slosh Thanks man. At the moment, I use Dynamesh until I get the…
From what I've played so far I'd say it's substantial enough to warrant the money I paid for it (£35). I think once they had decided to release the game as a physical copy and not DLC they should have really pressed the fact that it's not really so much of an expansion as it is another chapter in the story. Really enjoying…
i wouldn't say the textures are temporary, just the best i know how to do at the moment. This is only the 2nd scene i have textured so far. I've gotten to the point where i dont know how to make them better. Not sure how to add color variations without the tiling looking really really easy to spot. i didn't do HP modeling…
F A N T A S T I C ! Have you considered 'not' unwrapping it? Just highpoly, nice lighting, a piece of art. Really, why kill yourself taking it the game art road when something this cool will stand on it remaining mostly a cool moody gothic piece of silhouette art. I mean, I already love your first shot much more than the…