More technical information about this demo in here. https://www.eurogamer.net/articles/digitalfoundry-2020-this-is-next-gen-unreal-engine-running-on-playstation-5 "And that, in a nutshell, is the definition of a micro-polygon engine. The cost in terms of GPU resources is likely to be very high, but with next-gen, there's…
if these panels don't deform (e.g. bend) then the topology is not very important as far as animations will be concerned. it could be polygon soup and its not going to effect animations at all. you'll care about the topology for a few reasons: does it look weird when bending during animation? is it going to be easy to…
It's a largely speculative article with little to no sources, references or even understanding of the problem (he also contradicts his own article title in his conclusion...). The idea of vector based animation isn't new; it's already used in some cartoons as a prime example. It's a natural extension of vector based image…
Hi guys. New update for the body. Worked more on the face, feet and hands. I think its time to retopo. @JoseGR Nice start. I think you could benefit from using a lower resolution to work on the big forms. Protip on using low resolution with smoothing: Lower the smooth z intensity on the smooth brush. The lower the…
- Try to work in greyscale the most as possible (avoid greyscale -> color and color-> grayscale - Use the standard blend mode - For alpha blending: use the opacity input of the blend node (instead of injected the alpha in the foreground) - If the UV layout is composed of multiple parts (face, eyes, whatever), generate each…
It's only a matter of time. 90fps @ 2160X1200. In millions of pixels: 8.28 - 4K monitor (@90 fps) 5.08 - Vive render target (@90 fps) 3.68 - 1440p monitor (@90 fps) 3.45 - DK2 render target (@90 fps) 2.07 - 1080p (@90 fps) About the same as 4K at 50fps I would say. That is possible with a new overclocked Titan. We are very…
Grunge maps should almost always be rendered at half or quarter res and then tiled back to full res. They never really stress this in the tuts or videos, here's some screens on how i do it: First you need a good grasp of Absolute vs relative resolutions of a node. Each node can have its resolution controlled in 3 ways: *…
3d coat has a number of advantages over Substance Painter 1. you can paint with different brush dabs/pictures alternating randomly , kind of "image Hose" of Corel Painter 2. you can always work in final resolution up to 16384 and see what you actually paint 4. you have better control over edge detection , edge rust…
@somedoggy Thanks for the info. @RN Awesome, The problem with raster is I am restricted by resolution when handpainting textures so I am looking at painting in vector and export in raster so I can export at whatever resolution that is required to keep the fine details needed in archviz. Would be cool if there was a…
Yes, at 32 inchs 4K will look great, but at 15 inch it'll cause eye strain. The size of the screen dictates what resolution makes the most sense to run it at, with the higher the resolution the larger you want it and vise versa. The eye strain you mentioned when looking at a 1080p set was likely due to it being too big…