I don't know if it's possible already in Blender, but it would be nice to have explicit control over vertex normals via GUI or Python scripting in order to create foliage like this.
Lights and cameras might be a little bit wonky but I've never had problems with the newer FBX exporter and skeletal meshes and animations, besides it being kind of slow because it's in Python.
Didn't get any errors, and I'm on 2012 here as well. Got other python scripts working fine. Thanks anyway, I'll give it a go at home and see if it works there.
@arrangemonk: Hehe, I meant it to be painfully hollywood German, a tribute to the Monty Python sketch "Dirty Hungarian Phrasebook" A bit of update on the folds, I think they are quite good now:
Woah what the fuck. Autodesk are actually adding legit good, useful stuff to Max? Has hell frozen over? edit: Python 3?! I might actually buy this one.