I have a problem, but can't decide is it normal map/tangent related or some kind of lightmap issue so I post it here first. The normal map perfectly works in xnormal preview and in UDK static mesh editor (with the dynamic light): When I generate the lightmap (the lightmap UV channel is generated inside the UDK) some of the…
Lots of cool stuff in one place. Everything from a lightsaber unmbrella to an airsoft minigun. Figured you guys would appreciate it. http://www.thisiswhyimbroke.com/
Light mapping with pixel art could yield some interesting results. It's been years and years since I've done any light baking. I'm currently using a trial version of maya 2018, and I couldn't find Bake Sets anywhere, so I tried baking through the Hypershade using "convert to file texture" in the edit menu. after fixing…
StefanH: no need to be sorry dude, i should have made it more clear earlier! A lot of people actually invest time in lighting earlier than I did, and I'm inclined to agree that it's a better way of going about things. jordan: hey man, I'm no expert, but there's usually 2 key things (in UDK) that will affect the…