Hi, i am a solo developer working on a survival game in unreal engine. i'm looking for a creature artist to make multiple creatures. all creatures have fur. I will provide references for creatures. Schedule * Start date: ASAP * Freelance / remote When Applying, Please Share * Portfolio / creature work * Rough price for…
Should make it clear that just because a language has C in the name doesn't mean it's anything like C#. C -> low level procedural small fast but difficult to use for large projects language. Almost everything is done by working directly with memory addresses in the form of pointers, even string manipulation. C++ -> C with…
[IMG]file:///C:/Users/Anthony/AppData/Local/Temp/moz-screenshot.png[/IMG][IMG]file:///C:/Users/Anthony/AppData/Local/Temp/moz-screenshot-1.png[/IMG][IMG]file:///C:/Users/Anthony/AppData/Local/Temp/moz-screenshot-2.png[/IMG]Hi everyone, This is my first post with this forum and hopefully the first of many. I am a student…
I’m the CEO @ Makeshift Software Inc. We’re currently working on an upcoming 3D Action RPG, Hexborn. We want to rely on Blender instead of Maya for our prerendered cutscenes, I want to ensure it’s a viable long-term solution. Greatly appreciate any solid content made with this pipeline – and any feedback from anyone…
Another fun one, kind of a mix of blind-contour and stealing some glances at the page. One of the cool things about Rome is coming across all these little corner coat-of-arms sculptures in the historic center, with neat scrollwork and a Latin inscription, very traditional.
No big deal, just nested one more loop and it gets the job done. I also added a check to prevent some errors and ensure things get renamed properly. Also it has the part from before where it converts instances. You might get some warnings/errors but neither should interfere with the operation. Try this one out for size…
Hi all, I'm building an AR hair try-on feature for a premium iOS grooming app (ARKit). I'm looking for a real-time HAIR specialist to create men's hairstyles as optimized, game-ready models. IMPORTANT: This is real-time character hair — hair cards / groom-to-cards workflow. Not sculpting, not photogrammetry, not…