here are some more specific crits - hopefully they help, sorry I wasn't too specific the first time around :) - the transition between the wall and ground is a little obvious, especially in the texture - most visible on the left side of your above screen - making it all one combined model may help - rocks are low poly and…
Hey guys, thanks again for the ridiculous amount of motivation you give us with your constructive feedback! About the fresnel: I took the model to Marmoset yesterday and played around with lighting and fresnel a bit, but with moderate success so far. We'll see if I can get it to work. @re.wind: Thanks! You would shure be…
REPORT! I'm making a few changes to the switching system. Originally, you'd have the three combatant heroes and switch between them by 'scrolling' with two buttons. Now I'm assigning each hero to an arrow key (Or whatever buttons you want to set them to), meaning that there's a fourth space that Celeste can occupy. So…
Hey! Chicago resident here. Lot's of good touristy recommendations so far. You'll be right there on Michigan Avenue, so walk South and you'll pass the Art Institute if you want to have a look on the way to Millenium Park. At the park, check out "The Bean," just so you can say you have. Turn left through Millenium and keep…
What you see isn't always all you get with Swedish supercar innovator, Koenigsegg. Take its latest concept, the Quant (pictured). Based solely on outward appearances, you probably wouldn't expect it to seat four adults in comfort - it does. But that's only part of the story. Its show-stopper is a solar-powered paint-job…
Sorry, I'm new at this and I have ran into the same problem, but reversing normals on the target doesn't solve it for me. Any suggestions? I have a group of identical meshes (eg: screws, low poly) in different position and rotations. I deleted them all except one to create the UV. I brought back two of those many screws,…
https://www.artstation.com/artwork/1nrL1X I just noticed I haven't used this thread much for my scene. I've been putting most of my posts on my ArtStation blog. https://garcellano.com/blog Since my last post, back in April 2019, I've been occupied with materials, separate from this scene, and was slowly diving in on…
I think you are not understanding how a texture is applied on relation to the UV of the model. On this gif I'm using a tileable brick texture with two examples: One where the model has some UV shells/islands/pieces with equal texel distribution (the UV's are scaled acording to the size of its polygons in the 3d space so…
Those ends are known as poles--where more or less than 4 edges meet at a single vertex. These are problematic because they cannot be smoothed using the normal algorithm. Fortunately, ZBrush has a nice hidden smoothing feature that can help somewhat: While holding shift you shall smooth normally, but if you let go of shift…
Yup, I enjoy the survival aspect so my friends and I used to play co-op on a private WarZ server. So if you're sick of constantly getting ganked by heavily armed bandits, you should try State of Decay. It's a single player game for Xbox 360 & Windows (there's even talks of a tv show and possible multiplayer sequel) It's…