The growth of a community on the internet seems to be based on two things, primacy and quality. GameFAQs has been around for years and thus it's forums are constantly being posted on mostly by people who barely qualify as literate. Gameartisans has built a quality community with a reputation that makes people want to post…
This link might be of some help (you'll need to log in if you have a gameartisans account to see all the images): http://gameartisans.org/forums/showthread.php?t=4960&p=69133
coming from a father and husband, if you really want to do this, you need your family behind you because it will absorb all of your free time (if you want to succeed). the rule of thumb i follow is something along the lines of what Vitaliy mentioned in a previous article for a gameartisans comp.... "Not only is technology…
@dwgagner, thanks for the harsh truth. It is needed ! You are right about anatomy, as many times I have no idea if what I make is right or is off proportion or not. I just trying my best to match the concept art and the references, but surely having the knowledge and understanding is gonna be better. I will do more of…
I've been to a talk on the GameArtisans studio, they invited a guy from Eidos. He told us that he uses the modularity technique on a daily basis. But well, if the other guys from this thread say so, just learn it anyways. ;)
Eric, thanks for the help, man. That fixed it. It took me long to answer because I didn't really have the time to keep checking back and ended up rendering my work in marmoset. But now I tried doing what you suggested and it's looking normal to me now. Don't know if I should post a link to the project for whomever got…
In several contests we have the statement of: "prizes are only eligible for US or Canadian participants". The dead CgChat forum, and GameArtisans were some examples. For European participants, we won't have this issue of discrimination? or yes? Sorry if the question is annoying. No annoying at all Alberto. This is a global…
that's an excellent point... No matter how desirable one might feel a toolset might be for another package I have always refused to develop on a software that is ultimately going to hamstring my time and resources. Not that there aren't a cult of developers building up blender but I don't see any exciting threads at TAO…
Nice work on the last 2 images.Sails look great I also like the skull on the back gos nice with look. ps nice to see a fellow gameartisans take up the unearthly challenge (I joined on the last sdk challenge)