im now stuck at around 120 kg since i got my yearly tonsolitis time (whole winter) where i cant really do sports. i get the tonsils removed on 19.11 hope the illness stuff goes away then and i can do sports properly again
It's not a top-of-the-line IPS, but it was a world of difference from the Samsung! Thanks to a 20% off new small business account coupon and a sale, I got it for $250 shipped: http://accessories.us.dell.com/sna/products/Displays/productdetail.aspx?c=us&l=en&cs=19&sku=320-9270 (U2311H model)
are you using r32 bit displacement maps? if so, you aren't even supposed to open them in photoshop. this tutorial helped me get displacement maps working. i think i had to set my extrusion strength to 2.2 instead of 220. http://www.pixologic.com/docs/index.php/ZBrush_to_3ds_Max
Aaaa. I didnt pick those up in the concept art. I thought that was a logo! Here is the tail fan from an EC 120. Eurocopter loves these ducted fan tails. My only concern is you have the mounting point right in the middle of the tail rotor duct. That will make placement difficult.
you would be unlikely to get a hd tv with a good rez @ 20" or so. you would be better off with a Dell or Apple monitor, which can give you a very good rez and be used to run tv off your pc 720 is fine for reading the internet. Ass for anything else.
Thanks for your answers guys. @Vig Was thinking about the first method you describe and as far as I can tell it would work great with big, semi-repetitive levels where it would be faster to create 3-5 textures and then produce lets say 20-40 overlaying textures which would then break up the repetition. Will have to try to…
Refresh the page Edit: Oh, it is... weird. Anyway, fixed now. OnLive always has so many sales it's ridiculous. I have 16 games from them now and have paid a total of $120. Half of them were free, including the game console they sent me (minus $10 shipping).
Thank you guys! I've updated the original post with new screenshots and a new trailer. :) @Tzur_H: I'm texturing the whole thing with Quixel SUITE and most assets are uniquely textured, but there are assets that use layering materials and masks. :) I've worked a lot on optimization and on my end it runs at between 90 and…
Thanks CDeniz For answering that, it looked like you had some game engine shader or something/ @Klash-120 look cool dude i just think that the technical plate need some more depth, i mean right now it looks like you just baked everything on a flat plane.
I've seen both, either only people working there 'currently' get in the credits, which makes the game 'look' like it was shipped with a really small dedicated team of members, looks good to the suits above too, even though 500 people worked on the project from start to finish only 120 are shown...