Hi Polycount, 7CGI is hosting a free global 3D Visualization Challenge based on a real client-style hospitality brief. The challenge is to transform an existing deli into a refined Italian deli and café concept suitable for a luxury hotel in Downtown Napa, California. Everyone works from the same brief, but artists are…
No big deal, just nested one more loop and it gets the job done. I also added a check to prevent some errors and ensure things get renamed properly. Also it has the part from before where it converts instances. You might get some warnings/errors but neither should interfere with the operation. Try this one out for size…
Jerc, I gave that a try and it failed. The images would not save to the shelf and give the following errors. Are you sure someone there hasn't hard coded the word masks somewhere in there? This sure feels like someone doesn't want me to use a folder named masks. [ResourceImage] Failed to save image.…
First of all, Thank you very much for this information. It is really helpful for me. For C++, there is a subject (Object oriented programming with C++ ) in our college in this semester. So i know basic concepts of C++ and OOP. I'll start learning MEL and python quickly from the books you gave. so 1) Does Technical…
anyone know what this error pertains too? i get it whenever i switch to lit mode? Rendering thread exception: Assertion failed: ElementIndex < Parameter.GetNumResources() [File:c:\depot\unrealengine3-ut3-pc\development\src\engine\inc\ShaderManager.h] [Line: 168] Stack: RaiseException() Address = 0x7603f328 (filename not…
Hi, I'm trying to create shader for masking detail texture to multiply with metalness map.Her's my model with albedo, roughness and metalness maps on - no albedo or detail maps added at this point: I already have mix pass for albedo and now I'm trying to perform similar to reflectivity map. here's albedo part (it's working…