True... i spend 99% of my time using photoshop. I only use illustrator when i need some concept art done and its a cartoony repetitive style... and sometimes not even then will i use it. But hey... it's a plus on your resume, and you can do freelance graphic design if you are low on work.
Woah nice, will try that. Does it automatically switch from verts to edges to faces depending on what the cursor is pointing at? FatAssassin also has a tweak script in his pack (hum) - it switches from whatever mode you are in to screen mode with no gizmo, and back, at the click of a button or by hitting a shortcut. I use…
This one is pretty close to being done folks. I plan on doing some minor cleanup work, but since my schedule is getting tighter I'm calling it 99% done. The railing still needs some love and the rocks need more variation texturewise, but I'm happy with how it has turned out so far.
There is a little convenience store right next to the Art Institute here in Pittsburgh that has a whole cooler full of those giant cans of Arizona ice tea for only 99 cents. I can no longer do work without a giant can of Arizona Peach Tea next to me. And I'll eat anything within arms reach.
I've been messing around with doing this and have a similar problem. Try rescaling the CV Curve from xyz being 1 to .99 and see if that fixes it. Edit: Scratch that. Worked on a small test I did. What you need to do is first turn the skin weighting method to weight blended before adding the influence.
[ QUOTE ] 'cos down here on planet earth no-one uses freehand. [/ QUOTE ] I work at a newspaper and most (%99) of the graphics from the Associated Press are freehand documents... but judging by the equipment supplied by the AP for their satellite wire service (when was the last time you saw networking equipment with wood…
Something else worth noting is your lack of redundant panels and 45' angle shapes. In that regard this is already a superior design than 99% of the 'scifi' designs out there. (Though it does seem you have things moving in the door animation for the sake of movement. Yet, those things could easily be explained in cannon I'm…
from what i can tell the concept is by this guy. Gleydson Caetano. He gets a lot of stuff published in ballistic publications. http://www.ballisticpublishing.com/bsw/viewEntries.php?bookID=22&l=C http://www.gureiduson.deviantart.com/ I might be wrong but im 99% sure thats him as the image up top bears his signature.
I knew it was in the works but I didn't know it was so soon, nice! Good to see the other 75% of the art the industry creates being represented. Don't get me wrong, I love all the character completions but its not too much to ask for a little balance. In the past 25% of the content gets 99% of the comps. Kind of wacky.
Maybe I'm missing something, but how doesn't accurate roughness detail directly translate into accurate wear detail? What makes PBR so cool is that the system is 99% designed with real world physics in mind. Every material should actually behave the way it's suppose to, it's just the artist's job to help guide the computer…