I've been working on this motorcycle for a while now outside of my day job, so I thought I'd share my progress here and see if people could help me take it to the next level. I'm hoping to include the final version of this guy in my portfolio for applying to game industry jobs for the first time this fall (at least, that's…
https://www.youtube.com/watch?v=KvbDC4U4TfM (First clip made inside UE4 with the last update in my WIP project with firt ambiance test) Hi there, this is my first post here and i'd like to share my progress for this new project :) [WIP] SECIIIU-IV - Hardsurface project I started this personal project in order to perfect my…
A few thoughts, 4k textures is a lot of background prop like this. Ideally you should be using a trim sheet or reusing parts of the texture. The planks aren't modeled in a very consistent way, consistency just demonstrates intention and shows choices were deliberate, here it feels random and like some geo could have been…
model 3D model of the Vortex StrikeFire2 Red Dot Sight. Made in Blender, Substance Painter, and Marmoset Toolbag. I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. Polycount:18284 Vertex count:9757 https://www.cgtrader.com/products/vortex-strikefire2-red-dot-sight
that computer is already good, very good, to buy a new intel/amd is a huge WASTE of money because you will need to buy a new combo of cpu/mobo/ram (that amd uses DDR2 right=?). It's pointless and a nonsense, and more having that maching working good. My brother still uses an intel Q9550/8GB ddr2/GTX 285 and he has zero…
model**3D model the FC1 Red Dot Sight** * Made in Blender, Substance Painter, and Marmoset Toolbag. * I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. * *Polycount:10297** *Vertex count:5629* https://www.cgtrader.com/products/fc1-red-dot-sight
@Ashervisalis @Joao Sapiro Please see my comment above so you can get a better idea of what's behind the curtains. I can only afford to pay people based on how much money they bring me, as it's logical. Taking in consideration that I'm working on 4 different kind of projects at a time, and the person that's working for me…
3D model of the Sig Sauer Romeo3 Red Dot Sight. Made in Blender, Substance Painter, and Marmoset Toolbag. I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. Polycount:5734 Vertex count:3047 https://www.cgtrader.com/products/sig-sauer-romeo3-red-dot-sight model
I would guess the standard is closer to 10/cm in this day and age. Bear in mind this doesn't mean you have to have 4K textures on everything - it might mean that a 4m wall is tiling a 1K texture 4 times. Typically enviro assets will have multiple layered textures in the materials to reduce that kind of obvious repetition.…