Hello, Im Adam. A character / Creature modeler Artstation https://www.artstation.com/asvance/albums/1578369 I mainly used Zbrush, Substance Painter, Maya, and Blender. Along with other programs. my email is abostwicke@gmail.com or contact me through Artstation
I've been doing a Diploma for the since July 2016 and this character is one of my first models I've ever created and it's also for an assignment. Feedback is accepted :)
So the original way I attempted to fix this was with ZModeler; using the "Bridge 2 Polygons" setting. This worked for the chest with somewhat alright results. This didn't work well for the hand-cloth bit at all. And for the underwear bits there were lots of overlaps that I couldn't figure out how to solve at the time. I…
Hi everyone, I have just installed an absolutely ginormous 3D printer in my workshop that creates fantastic sandstone 3D models. I have a business that sells glass photo crystals and lenticular prints over the internet and I would like to expand into an exciting new market of video game memorabilia. I am looking for some…
For UE use : do your best to generate decent-ish UVs (ideally by proactively marking seams on the pieces as you model them), and bake down the Blender bevel node (or the Modo/Max/Maya equivalent) to a normalmap. Or, bake everything (with hard edges) as an Object Space normalmap, blur it ever so slightly, and convert it…
Hi, all. I'm professional artist, here my first 3d models for Dota 2, and concepts would like share with you for percent. Cghub http://antonesko.cghub.com/ http://steamcommunity.com/sharedfiles/filedetails/?id=133113911
I am in need of a 3D artist who primarily works in blender, to fix up a 3D model i have, it needs eyes and mouth fixed, (contact me for more details) mainly for the use of Unity modeling. but i would like a generic FBX for game modding. I do NOT need a whole model make, just PARTS of an existing model FIXED. Feel free to…
Have 5 Human models 3 male and 2 female models that need skinning using character studio in 3DS max. The characters are about 15K in polys. Some characters have jackets Females have long hairFacial bones are basic. Eyelids, brows, and 6 mouth controls. Want to have some nice simple expressions. Controllers/Bones will be in…