dude you should apply to Incog studios, they make the twisted metal series (1.2.and twisted metal black) and are owned by sony. I think they would like your style. They are located here in salt lake.
Here is a character I have spent months on, and is finally over! The Punisher!! It is about 102 k triangles, rendered in Marmoset Toolbag. https://www.artstation.com/artwork/RY11bX You can check more shots on my artstation to be able to zoom in or out etc https://www.artstation.com/artwork/RY11bX Thank you for supporting!!
hi all, I've just discovered this great forum 2 days ago and I find it very interesting in the low poly modelisation. so that's some of my last works from my Portfolio: tris : 258 tex: 64*64 tris : 224 tex: 64*64 tris : 176 tex: 64*64 cheers.
For example: Linear to Gamma 0.43^(1/2.2) = 0.45^0.4545 = 0.6956 (actually 0.6814 if you use more decimals) Your 0.43/0.69 you asked for in 0-255 space would be: 0.43 * 255 = 110 (linear space) 0.69 * 255 = 176 (gamma space)
So, I got into the alpha last week and am loving it, as bad as I am at playing. So far I'm really having fun as Arthas, Diablo, and Falstad. Has anyone else been giving it a go? If you're interested in adding me I'm Nickelbeer#1752
Version 1.2 Released! In this release: * Fixed bug where non-center pivot point caused the 3D sprite to be offset * Fixed bug where sprite was offset improperly when sprite's localScale != 1 Thanks so much to superdbop on REDDIT for finding a pivot point bug!
Cheers guys, can't really say anything else (you know the drill) but E3 should bring some new information I hope.. In the meantime here's a new cinematics trailer: http://features.teamxbox.com/xbox/1572/Exclusive-Rainbow-Six-Vegas-HD-Trailer/p1
to boost the spec, jsut multiply it with a constant node and push the value above 1 which is the defualt brightness of your spec. I usually end up boosting most of mine to around 1.2-1.3x to get that extra pop after light maps have been baked.
@musashidan very cool.The recent news of Epic giving Blender 1.2 million will certainly spark some effort out of Autodesk and Foundry which is better for us. How does one get on the Beta testing for 3DS?