For Bifrost those Compoud Libraries are essential. https://area.autodesk.com/downloads/rebel-pack-040/ https://area.autodesk.com/downloads/mjcg-compounds-132/
A new opencanvas 1.1 But better. With custom servers and friend lists and voice chat and layers and custom brushes and file replay. Would be amazeballs.
try multiplying the normalmap with a custom3vector, which has values of (1,-1,1) and see if that helps (essentially flipping the green channel within udk).
Here is sword I made in Blender. http://www.youtube.com/watch?v=vu99XtQsRek&feature=youtu.be Is it right way to render handpainted low poly things shadeless? Tris: 132 Textures: 512x512 diffuse