Toronto Reference Library has 4 Zbrush stations. Can reserve up to 2 hours per day. Just need a library card. http://torontopubliclibrary.typepad.com/digital_design_studio/2016/03/new-software-at-the-digital-innovation-hub-toronto-reference-library.html Just sayin ;)
Day 03 on the tank model. Another daily update. This time the big blockout for her armor and clothes. Pretty happy with how it is already, though I don't really like the bottom part of her legs/feet. Tomorrow that will be fixed next to some more detailing.
Hey all, I started learning Niagara in Unreal to create real-time FX for games. Made a few spells past week as part of University assignment. Would love some feedback. Thanks. Spell 01 - Energy Ball Spell 02 - Fireball Spell 03 - Energy Beam Spell 04 - Heal Spell Gameplay Test Vivek Raj |…
Every single time something like this happens I end up posting: [ame=" https://www.youtube.com/watch?v=PezlFNTGWv4"]Charlie Brooker's Newswipe 25/03/09 - YouTube[/ame] And it's more and more relevant every time. The level of sensationalism in the coverage of this tragedy is disgusting.
Slow progress is slow. Spent some time trying to figure out a windshield wiper material. It's getting there. Needs lot of polish tho. [ame=" https://www.youtube.com/watch?v=j9odYJF7mhE"]Sixties - 29/03 - WIP - Car interior and slight environment work. - YouTube[/ame]
https://www.dropbox.com/s/3lk01p2p68c1nqn/2019-03-27%2018-32-18.mp4?dl=0 here is the abc file ........ please check ..... https://www.dropbox.com/s/rvrev9lzzniczq4/ss.ABC?dl=0 Please let me know how to export this file & it works in marmoset as it is .........
Quickly knocking out a high poly table today Finally had a reason to use my welding brush ^^; http://alanmitchellart.blogspot.com/2013/03/welding-bead-brush.html DL here if you want I don't think I took it out of my dropbox yet.
Been million times : https://answers.unrealengine.com/questions/95423/lightmass-with-bad-shadow.html https://forums.unrealengine.com/showthread.php?8491-Baked-Lighting-Variation-Between-Static-Meshes http://www.worldofleveldesign.com/categories/udk/udk-lightmaps-03-how-to-fix-light-shadow-lightmap-bleeds-and-seams.php
That's strange, you don't have same render on diffuse and viewport. Proportion are right, but I prefer young babe (I'm young too, please don't think strange things <_<) Before go sleep : hell 03:30 AM W_W ... work to compagny tomorrrow. noooo....
http://blog.eu.playstation.com/2015/03/16/watch-god-war-1-2-3-beaten-less-five-hours-friday/ http://www.ablegamers.com/ I'm pretty excited. I love Awesome Games Done Quick. And getting an unscripted commentary from the developers as the games are being played should be a blast!