Dude I posted a meeting notice on 04-02-2009, 12:47 PM . However there is always next month!!! shoot me your personal email to mestophales@yahoo.com and I will notify you first to make sure you get it
Tech demos... http://ve3d.ign.com/videos/22399/Xbox-360/Gears-of-War-2 http://www.joystiq.com/2008/02/19/gdc08-exclusive-mova-brings-lifelike-motion-capture-to-unreal-e/ Hope these haven't been posted before.
Hi there, does anyone have any advice how I might go about achieving an effect like the top left model of the cliff face at the enclosed link? My tools are Zbrush and Blender. http://www.3dartistonline.com/news/2014/02/create-stunning-3d-games-environments/
I dont know how many of you guys went to an AI school, but this is interesting! http://www.petapixel.com/2011/09/02/us-gov-sues-the-art-institutes-for-11-billion-fraud/ Here is the senate testimony http://help.senate.gov/imo/media/doc/Bittel.pdf
Low Poly Unmanned Underwater Vehicles Personal Works for sell to Game Engine Stores like Unity 3d , Unreal etc… 01 UUV: EXPLORATION model 02 UUV: FIRST AID model 03 UUV: SABETOUR model thanks for your comment :smile:
naah it was much more colourful and you could cycle the colour bands bit like this http://kottke.org/10/02/insanely-deep-fractal-zoom EDIT actually looks like it was fractint , but I get this message about requiring a palette based video driver
11/02/2019 Continuing on with the verticality, I expanded the environment outwards and upwards to form structures. I also walled the complex in so that there is a definite end to the area. My making use of new kit elements to add a bit more detail to areas around the level:
So.. let me get this straight.. The studio that made a game raked in over $200million last fall is deemed expendable? http://ca.ign.com/articles/2016/01/02/disney-infinity-now-most-popular-toys-to-life-series-thanks-to-star-wars-2
Hi guys, I updated the wood in SD5, so it should yield the same results as in my screencaptures. (Both the SBS and SBSAR.) Enjoy! (Dropbox is still uploading the file, but in a few minutes it can be found here: http://kay-vriend.blogspot.nl/2015/02/wood-board.html )
HAHA I have no idea why this thread has gone to 18 PAGES! I guess its good, PCers actually talking about games tech in GD. In case it hasn't been posted: www.rockpapershotgun.com/2011/08/02/notch-vs-unlimited-detail