Nice job so far. The biggest problem is it seems to have too generic of a texture. The thing that will sell a texture the most, is having detail in the right places. Yours just seems to be have a slight random noise going around, except you have a bit of edging at the bottom, and that yellow strip. What would help you the…
Hmm, glad you got your troubles sorted out parasite7, just started learning this prog as the current editor I have isn't quite good enough for a full blown website. Been looking for tutorials on building a scalable website (correct description?) Nothing too adventurous but there's not a lot out there in the form of a full…
You mentioned doing the front of the car first. It might be best to block it all out then get crits on that first. I don't know how new you are at modeling, but if your still fairly new which I presume at age 14, you might want to check out http://cg.tutsplus.com/ . They have some great tutorials there that might help you.…
Just to get my mind out of the design of it all for a while I decided to dive into Substance Designer to get a better understanding of it in general. I do need that anyway so why not now :p Showing something like "this is where I started" is nice so here's my first experiment after I got through one of the YouTube…
It's amazing! I've used it in the past but only briefly. But after improving my skills and my general understanding of things, sooo much more fun. A HUGE thank you to the guys at Allegorithmic, especially to Wes for those AAA tutorials on the youtube channel. I sit back and watch those like I'm watching a movie. Plus I'm…
As requested (First tutorial ever, so forgive me if you have any more questions totally ask them I'd be glad to help in any way) @DanRobson: I did see one part of Life after people. I'm going to have to watch the rest, it was really interesting. Thank you for reminding me on that :) I agree with the repetition on the…
I think you should cover only the essential requirements if you are just starting to produce tutorial DVDs. For intense: -Low poly Character modeling. -unwrapping UVs. -Applying Texture. -Creating Clusters (or smoothing groups or poly groups) and its core purposes in sculpting application and in Game engine like UDK.…
I would just practice and experiment by yourself. I've lurked the forums for a while and have noticed you in particular. You're a kid who always wants tutorials, you want to copy other people's stuff in order to "get better." Maybe you should just start with a pen and paper, go grab a sketchbook and draw stuff around your…
your normals look flat and your spec maps look like they have lighting baked in? id suggest not just using straight up images for your textures. at least for the normals/spec. for the normals you can pull off some pretty convincing shapes by making bevels in photoshop and using nDo to make them look like they are going…
Just wondering how u did with the tree thing? There's been a tutorial here where u take the normal direction from a sphere shell u add over the canopy of the tree in order to get the correct shading inside unreal engine. But i dunno if that's what ppl use these days. Since you cant use the 2 sided material, cus it creates…