Here's an example of a typical Clo/MD seller on Artstation : https://www.artstation.com/digitalcombine/store The videos shown by this kind of user usally go all the way to the final garment in MD/Clo, which is suitable for renders but not for game use. A proper game model would involve a retopology step (usually started in…
hi polycount i did tutorial about thickness "cloth" MD mesh without re do the uv or lose MD's uv i did my search before i didn't find this trick used by anyone on internet maybe i miss it idk but here is it https://www.artstation.com/artwork/w82l2Z
MD to make the base, touch it up in zbrush. there is a few things that are easier to do by hand, like tension folds on something tight like a leather suit. But 90% of time you get most of it done in MD and do small refinements in Zbrush so you aren't spending forever fiddling in MD.