I feel your pain. I took maters into my own hands and started teaching myself Maxscript. It has helped TONS and I'm not a programer at all. If you find yourself doing something over and over again, script it. Even then you need to be efficient with your time and just like in the cartoon if it takes more time to write the…
Yea, "send to" at best will usually crash something, or never make it. Personally I rather use scripts that fit my particular workflow. It doesn't take much to create them and once you do, they're great. You can... * Batch export a bunch of models from one scene or multiple. * Have it move a model to the scene origin,…
hey timothee, cool technique big props to you! i'm really a friend of the procedural thing, and ages ago i tried some very similar like this, except for going with displacements. (which would have done it i think) if you like to push it forward and also create the diffuse via procedurals to have a start for the painting,…
You might be better off using the axis rotate tool. I've found it gives more predictable results when run via macros/scripts... I've also turned this into a Python script rather than a macro. Just easier in my eyes. #pythonimport lxlx.eval('tool.set actr.origin on')lx.eval('tool.setAttr axis.origin axis…
When I first upgraded to Max7 I started using PSD's for materials and for some reason Max would crash (not all the time) when I switched from PS to Max. I went back to TGA's and it hasn't crashed since. Instead of CTRL-S I press F9. It also backs up the PSD to a seperate drive and saves the TGA to a my fini model folder…
[ QUOTE ] but how else do you learn, eh? [/ QUOTE ] Exactly. So don't worry about asking, chances are because you took a chance and asked you answered someone else's questions also. I would stay away from the make tree button until you have a few quality trees made on your own. Its a great script at making very particular…
MoP- haha it's true, i can be a bit of a sensationalist from time to time, but i'm going to stick with what i said here. the script is very, very bad. in fact, there are a lot of elements of games like doom 3 and quake 4 that are better, simply because they were so damn stupidly non-existant that there was no room for a…
So I think the main issue that it would cause it to update every other render is because of scope. You have the script in global scope. The variable be is used in the function, but defined after it. There were a few other issues. I chopped it up and came up with this, it outputs an updated bitmap to disk every time: ( bp =…
Just getting into 3d isbe quite challenging. And getting the prop modelling gig aint the easiest. Since most like it so much so they tend stick to that once they get it. To myself, its a dream gig. Just make models and get payd for it. Nowadays thats something i do for fun, then sell the modells on turbosquid for…
Does the script reflect how it's done in Max?? I can't seem to get good results. How are u supposed to get orient joint values from rotation? Hito, If you know how rotation order on joints affects axis and create yer control objects accordingly. execute the following script. else, before executing... yer nurbs circle fer…