After many long years of work and effort i finally got my first real game job,ill be doing environments for next gen games at Streamline studios and i will be moving from Houston Texas to the Netherlands shortly to begin. 2 things i wanted to do all my life 1. work making games 2. living abroad im very excited One…
IMHO I would rather start by enquiring with the shop if they can even process polygon models at all ; because if they can't then the time spent sculpting in Zbrush would be wasted. But if they can, then you could get some example files from them to see how they set them up : do they need a thin surface, or a thick slab,…
I dont understand. You say UV islands can overlap, well no they cant. If they do i get a UV error in Mudbox, same when one of the islands are outside the square. My problem is that i can't and im not able to fit all the islands into the square, without getting huge loss of quality, because when im using projection in…
Hi! Thank you so much for such a detailed review. It’s just unbelievably cool. I’ll try to take all of your comments into account and improve. Unfortunately, I don’t have that much time to practice, but I really want to get better. Ideally, I’d love to take part in some real small projects that would, so to speak,…
But it goes back to what most people have been advising on this thread. Dedication. You may not be getting up at 4:30 in the am, but you still have a time that you've set aside for work and practice and it's not all dreaming up fantastic places and things. Sometimes it's the dull grind of learning and honing a skill: doing…
I like #1 a lot :) . The only thing I'd make sure of is that you can get all those shapes with the tri budget. Cuz we need interior geo too. But I'm sure you'd figure it out just fine. Nice start!
Alright, so I'm going to start trying to finish a scene i started a while back thats based off of a Diablo 3 concept. -=Concept Art=- The original plan was to model everything out and do 2 sets of textures 1 leaning more towards realism and detail and the other more off the concept and cartoony... and also learn some new…
@Alemja Thank you for the awesome reply, this is what I seriously wanted. I completely agree that some of the models feel rushed, and unfortunately a lot of them were. I work several jobs and am trying to fit my 3D career in the middle where I can and unfortunately more often than not it shows. I'm more just mad at myself…
Hey Stosh, just googled concept art for Trine. You can find it here: http://www.blogcdn.com/www.joystiq.com/media/2010/06/trine2environmentalsewers1920x1080.jpg You should do it, I bet it will turn out great :) Thanks Urgaffel, don't get your hopes too high though, I've never done anything hand painted before so this might…
Hi! Do you have hard edges that are not split in the UV unwrap? On those you would get such artifacts. On the image I can't really make out mesh shading due to the small size and texture. What I'd look for is hard edges and whether the corresponding UV edges are split. Zip and attach the low poly mesh if you want it looked…