Hi guys, I need some help on converting my lowpoly to a highpoly (for sculpting in mudbox) using MAYA. I've followed Lennyagony's tutorial, but he uses 3ds Max and I'm having trouble with smoothing groups (for maya). I want to achieve a nice bevel on edges (like Lenny achieved with smoothing groups and turbosmooth), but…
Oh, thanks guys for the comments, we really appreciate them (though maybe we picked a bad time, haha)! Cool, just a few points to clarify: - I've been involved in the Source art/modding community nonstop since 2009. - That player set had nothing to do with TI3. - Dry and I quit our jobs at Gearbox last October so that we…
You bring up some good points Tvidotto. I don't have a problem with using Tris and Ngons on game ready models, i did however find the cuts modeled into the helm were just to small to warrant geometry in the game model in most places. You can see in my example that i have larger cuts on the shoulder armor, and originally i…
Hi guys, I'm having some problem with workshop tool and hope someone can hepl out. SMD just recently got fix so i hope this hasn't been asked a million times :) if it was just reefer me to proper thread, post or whatever. Software: 3ds max 2011 I created hook for bloodseaker and can import simple smd of it to the tool…
This is where I'll chime in because I agree with you for the most part. For the most part. Some third parties I feel have a right to promote themselves in game for the things they give back to the community. Things like the Na'Vi Weaselcrow, or the IG Dragon are great for the community and fans who love these teams and now…
Personally, I feel there is one thing that is being overlooked, or rather, question we haven't asked. I understand if Anuxi doesn't want to answer this, and I don't have a problem if she doesn't. But I am curious, did Anuxi make the conscious decision to go take a risk and make these 11 items without knowing they would be…
@jwest: Great axe, but why put it on tidehunter? Doesn't really have a nautical theme to it. Seems like it'd be a perfect match for beastmaster, especially if you modified the skull a little to be more of a cow skull. He's not modifiable yet but i'd imagine he will be in the near future considering he recently got a…
| I don't want to go any further with this since these types of arguments are pointless. But your sheer lack of respect toward anyone is astonishing. Call the way I talk unprofessional, but if someone gives an honest critique I won't turn around and call their opinions 'dumb' or lower their intelligence by calling them…
I have created a set for the Naga Siren, and have gotten to the rigging/skinning part using Maya. I have absolutely no experience with that, and have been watching tutorials for the past few days; I now understand the basics, but I have an issue. The Siren moves a lot, twisting her whole body even when idle. This is what I…
In my opinion its best to look at Valve's comments on Polycount winner entries on their blog. Also you can look at items accepted lately and try to guess what made them successful. For me making items for DOTA is something that I am doing for fun, because I always wanted to have something I created inside game like this.…