Sure. I just start with a flat color and then start laying down details that make it seem like what it's supposed to be. (I know, that sounds like an oversimplification) I made up an example, just to show what I'm talking about: http://i41.tinypic.com/13z6a9f.jpg It doesn't really explain the process explicitly, but it…
I myself just start with 1 polygon in a spot then shift extrude out out a boat load...for some reason whenever I start on the bottom of the nose to the lips it gets me moving a hell of a lot faster than when I start anywhere else (nose, eyes, etc)....kinda weird... @Poop - even though I'm not the slightest bit as good as…
I think it goes beyond that simple fact KDR. Marvel has always been incredibly anal about their IPs and pretty much launched campaigns against any kind of IP abuse in any game, which is their right, even tho it still makes them hate-able. City of Heroes was bound to be a very problematic game (IP wise) just because of it's…
sups David Well this usually depends on how much freedom I have for the final product. If I'm just doing something for myself I usually start out with a tiny scribble/silhouette and basically just start picking out shapes while I'm keeping the pencil moving. For instance if some shape starts taking the look of an arm, id…
http://www.3dtotal.com/team/Tutorials_3/Creating_low_poly_foliage/low_poly_foliage_01.asp http://cg-world.org/house_plant_tutorial Google is your friend ^^ As for the house so far: -You have a good block out so far. Try to get something in there for scale. If you are using an unreal grid then 96 units is the height of a…
well it depends on your current level i would say.. if you just starting out i dont think you need an intous yet.. i used the smallest crappiest graphire when i first started and it worked just fine for making my first few pieces.. if you already have a graphire or you have been doing this for awhile and want to start to…
not to ping on this whole list of stuff but I will say is this. When in zbrush worry about getting your forms // proportions in first before you do details right now you went crazy on the head with mico details before fixing important things the ear for example, needs a TON of work a general rule of thumb I like to do with…
Depends on how big your balls are. Only after they mention salary should you start negotiating, generally you should never start talking about it yourself (unless they actually say you're hired but never mention the compensation). If the amount is low, I would tell them you've heard X amount is the usual starting pay for…
Check out the work from CGMA student, Pedro C. Prieto, who was just recently published on 80.LV. He shows us how he worked on this amazing UE4-environment inspired by Helder Pinto‘s Arbor Vitae in Clinton Crumpler's UE4 Modular Environments course. Intro Hello, my name is Pedro C. Prieto and I am an extremely passionate…
Started another project. This time something a little more relevant! I came across this really cool Cyberpunk Ciri fanart design by RX over on Artstation, and wanted to challenge myself with something sci-fi/futuristic since the last sci-fi character I did was years ago. concept piece I'm using for referenceI'm pretty…