One thing that gets me is some of the images are massive, and require to be scrolled. Probably best to have them all a uniform size that fits on the screen. Also if you are going for Environment modeler, the effects video is not really needed.
Yeah I think it is very elegantly put. I've had it open for 2 days on my screen now and it helped my avoid unnecessary doodling sessions doing always the same thing over and over again :)
Whoever does these flythroughs needs to take some camera lessons, though. I don't get motion sick easily (mirrors edge on life-size screen without reticle, no prob) but this made me a little dizzy.
some more work... the last picture is a WIP shot of a game i'm working on for a school project :) the building structure you see in the shot is 100% mine, the rest is someone else's work. more content and screens following :)
Thanks for everyone's input. Here a few screen grabs of the final lighting. Much better then the original. I did wind up using a hdri. I am going to go back and try some of the other suggestions.
@SirCalAlot: Yeah I think that could be the issue we only did a screen grab I think once we do a tiled shot that will fix a lot of the noise issues. BTW more updates later today!
My only comment is he's very off balance at the end. You can either have him swing his back leg over to catch his weight, or simply shift him screen left a bit.
what would you guys recomend for a duel screen vid. card? PCI-E or non. I dont understand how the first card Enix posted says 256 DDR memory but its only 128MB.
Heya @ruebenDodds - that's just a screen normals render effect - you can get that in realtime pretty much everywhere (Zbrush "matcaps", Mudbox "litspheres" in my case, some simple shaders in Max/Maya/Blender, and so on).
In UDK, and I've been working on beam. I'm using a flipbook texture for the lightning and simple emitter for some animated specks. Also, the screen text now scrolls, and for the big PSO fans, the text is the lyrics to the opening song.