Thank you good sirs! Torch: I definitely love the style - very illustrative and a neat way to rethink "hand-painted" textures. It's also just cries out to be used in a Steampunk-esque setting. Was able to get her uploaded to Sketchfab too, but she's having some wacky alpha sorting issues on her hair with whatever engine…
Definitely. I suppose, in this specific situation and being that it's only my second month of actually freelancing ever, the breakdown of the flat fee and the given time on the contract works out to it being barely above minimum wage in the US, and more or less half my lowest rate I've been paid. I want to give it some…
If I'm being honest with you there are two reasons: 1) I'm incredibly anal and I end up wasting a lot of time worrying about mesh flow. 2) I just really don't have too much passion in the making pretty assets department. I've tried it a few times but I think my lack of passion makes for a lackluster end result. If I put…
Hi everyone! I've joined polycount a few days ago and immidiately decided to participate in this challenge [HARDSURFACE]. Hopefully these challenges will be a great improvement to my environment artist's skills ( and to my English skills too :blush: ) Here is my early blockout, which took me almost two days to…
Use Window>Settings/Prefs>Hotkey Editor. You can get the command name for anything via the Script Editor (click the box in the very bottom right to pop it up). Check History>Echo All Commands, then click on the menu item you want the name for. In this case, we might get "polySoftEdge -a 0 -ch 1 pCube1.e[1];" but we don't…
I've been too busy playing to comment, but man, I love this game. I've been playing it tons over the past week and loving every second. My friends and I have been gushing about it every day at work after progressing. Easily the best RPG since Mass Effect 2 and I think I like it a bit more, even. Definitely best game of…
For the second issue, as you can see little X shaped errors, the problem is that your mesh is being triangulated by your baker and your viewer differently. For any type of rendering, a quad always has to been converted to triangles, and of course a quad can always be split into triangles in two different ways. So depending…
I've tried to get into that book about three times, and each time the prose puts me off. Something about it feels really clunky, and I felt like he strays a little too close to some pretty well-established noir cliches. It'sa shame, as the premise really appeals to me. I'm about two-thirds of the way into this right now,…
Thank you :) There's some things I haven't been able to replicate from Unity. For example, in Unity you can just leave normal map unassigned and it will just use the model's normals. This isn't the case in my shader template, although there ARE two techniques - one normal mapped, and one that is NOT normal mapped - to deal…
You've got two vastly different styles going that aren't meshing well. The body and anatomy are cartoonish or just too smoothed over and not detailed. Meanwhile the clothes look pretty realistic save for the uneven wear. The clothes suffer from looking like the wear and grime is thrown on for effect, rather than integrated…