That glitch on the second gif is mesmerizing. On the related note, every animation bug right now is the importer bug, not your fault, just gotta wait for volvo to fix it.
As much as i can relate to your comment, i find the hobbit CG to be above LOTR. I was instantly impressed by the opening scene in the inner castle and mines.
Thanks for answering my questions! Looks like it may be related to smoothing groups. I'm not that experienced with xnormal either. What did you mainly use the Alphas for?
Closing this thread. Polycount is not your blog. This is not even remotely related to game art. Please read the Info sticky. Information About Polycount & New Member Introductions
It may look simple at first, but there are some more complex shapes that will be easy to screw up if you're not careful. In related news, this picture of a cat was taken with a photo camera.
I remember Justin_Meisse did one, was loads of fun! Dave Rapoza is on right now. http://www.livestream.com/fuckinartwithmrdelicious?utm_source=website-channel-page&utm_medium=related
That was it ZacD, thanks! The resolution was a bit low for the size of the meshes, and particulary for one of the meshes there was an UV slightly angled in relation the gridlines, that resulted in jagged shadows. Thanks for the insight!