I forgot to mention, I've been using your script for some 2D idle animations of mine. For example, turning this guy: Into this: Thanks again for this :D
Are there any decent guides on painting wood? For example, a crate. I have that currently, but I'm unsure as to how i would go about highlights. Cheers
The trick with the texture is diffuse light baking, done in for example 3ds max? Or is there some raytracing function in the engine (baking done within the engine, like UDK)?
Add details that are not included in the Mesh for example is not okay. For the obvious reason, that this is a Texturing contest not a modeling contest. But we can add details through Ndo right??