Dear Answer, im a student in Cinema and Communication (Spanish) passing my final year (and making my graduation project) in Taipei, i decided to use UDK, and i´m looking for help of any kind. If you are interested, we can discuss things more deeply.
lol, i dont think you understand the difference between a piece a paper, a intuos and the cintiq nitewalkr. Its a uge difference in workflow and def change things. And of course only pro and game industry artist will buy it, Who the hell visit this kind of forum otherwise? sheeesh
-That's the new standard many game dev's are using and movie studios (see Crysis). -Some people like to keep their lashes nice and organized ;) -I don't think X-shader allows for AO layering in shader format, which is the proper way to go about in this day and age.
Thanks a lot for the paint overs dude def some nice ideas, don't have much time to add all those since I have to turn it in by the end of the month. Maybe I can implement them if I do a revise later on :\ Thanks again :D
@kasigawa @cptSwing here's the dev thread from cgtalk http://forums.cgsociety.org/showthread.php?f=6&t=1095891&page=1&pp=15&highlight=Super+simple+rig You both should check it out and post up any requests. Rune is quote active on there.
Just barely managed to finish in time and send it in on time, oh dear. Here is the last b&w layer: And the final piece! I wanted her to look rather ghostly with how pale and even mystical moonstones can look, so I'm fairly pleased with the result. :)
Thank you very much for your response! I have indeed already asked this on /r/gamedev - I was just hoping to cast a wide net to get some answers. Are there any other game dev-focused websites that would also be a good idea to ask the question to?
You can access the textures (chrome dev tools) though not the model since it'll probably be in JSON. Don;t think there's anyway to stop the textures from be accessible since they are downloaded off the server. Maybe some permission stuff though I'm not that knowledge in servers and databases :(
That's what's great about working for a small dev, you get to do so many hero pieces ;) I wouldn't want to do anything else. I wish I had started getting serious about 3d earlier and actually studied 2d as well, but eh.
Awesome! I really enjoy the animation Dev blogs and previous breakdowns you've done. I hope to see more soon. @AGoodFella That could actually be considered a lot of time. It really depends on the studio and game, but my current job is about 2 animations per day.