Job Title: Animator Ideal Candidate: Animator who understands the video game 3D pipeline inside-and-out and thrives in a small team environment. An individual contributor with strong written communication skills and ability to self-manage and stay productive while working from home. Location: Anywhere. Fully remote…
So lately invites have taken foreeeeever. And I'm sorry about that. The reason is that I have been extremely busy with crunch, and immediately following that I got sick. I've sent out all of the pending invites, and hopefully I didn't miss any. But on the plus side, this has prompted us to change the invite system!…
Thanks for your feedback neil & carvuliero ! @neilberard I also agree with you. It's kind of subjective. Some people might find it useful while other not especially. It may give pointers on where the applicant feels like his/her level is, but it would be mostly the portfolio/interview process and art test that would really…
Some exporters allow you to set a scale when exporting, but I'm not familiar with the one you're using. To expand on what Poopipe said, to reset scale/transforms after you scale it go to... Command Panel > Hierarchy tab > Pivot tab > Click Reset: Transform and scale buttons. This is different than the xform utility and the…
Here's a little guide for the photography aspect. I'll edit this post if I think of anything else. Let me know if you have any questions. This is all for the ideal scenario. If you don't have the budget then just apply my other advice and make due with what you've got. Camera Canon or Nikon DSLR (my personal preference) or…
Hello, The hair on my model doesn't behave at is should after applying a clumping modifier based on guides. I have a region mask to split the left and right sides of the head, but some hairs clump on both sides of the hair at once, and then clip through the head to meet at the middle. You can see in the image that the…
Time for another update. During the baking process, I found that there were some elements missing in the 3D high. I couldn't find what it was, but I saw from observation that my high model was not in par with other great work that I set myself to as standard. For that I sought out professional help for feedback and…
I think that's just how AUVs work. If you wanted something different you could try PUVs or GUVs, or just use UV Master. http://www.pixologic.com/zbrush/features/GoZBrush/ "With a single click of a button, GoZ will transfer your mesh to a GoZ-enabled application of your choice and instantly set up all the appropriate…
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Generally, you should subdivide your low poly to the intended or target sub-d level for the final renders. So if you intend to use level 7, bake with that. When you preview it with other sub-d levels it will be slightly incorrect, but it should be optimal for the final use case. This applies to other baked maps like…