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Re: FMP (post apocalyptic character)
Reply by
TheodorUrhed
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Apr 2014
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3D Art Showcase & Critiques
I can't view the pictures of your last two posts :/ - 404 page not found
Re: Reflections with a 'Camera Vector'
Reply by
passerby
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Jun 2014
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Unreal Engine
you could render a texture with a capture actor from the window or mirros point of view
2 results
Re: DanJohnCox's Workshop
Reply by
Snowstorm
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Jan 2015
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Dota 2
That hair looks reeeaaaally awkward from the side view within the portrait. Is that a rigging error?
Re: Improving my Art!
Reply by
LightBright
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Sep 2013
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3D Art Showcase & Critiques
Small update! put some details into the metal scratches and dent. 3/4 view
Re: Modeling without orthogonal reference
Reply by
Entity
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Jun 2011
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General Discussion
match the camera to that particular view and model from there? that's what I've always done in the past.
3 results
Re: Quick question about character polycount
Reply by
ivanzu
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Oct 2012
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Technical Talk
It depends on for what platform is it made and from which distance/angle will player view the model.
Re: The Expendables
Reply by
Pedro Amorim
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Aug 2010
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General Discussion
i share the same view from most of the guys that already commented :) Awesome movie
Re: Andyk - DOTA 2 Thread
Reply by
Don Don
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Apr 2013
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Dota 2
I think the red stands out better, especially from the top game view.
4 results
Re: Croco! - Independent Study
Reply by
Valandar
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Feb 2016
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3D Art Showcase & Critiques
Looking at the side view, the belly of your sculpt sags a LOT more than in the concept.
Re: Mass Effect 3 Thread(Spoilers)
Reply by
Asherr
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Jun 2012
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General Discussion
http://www.escapistmagazine.com/articles/view/comics/escapist-comics/9758-Blue-Rose-of-Illium
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