seems pretty cool, do you see this as practical at all in a work environment though? i'm not a big fan of 3d stuff involving polarized lenses as they tend to give me a headache after 30 minutes or so
after tweaking the eyes and adding the texture effect: i've been looking at some fur painting tuts but it didn't work for me yet.. will have to practice it. you guys know any good fur painting tuts?
yeah didnt seem to work to well and the game they were using it to was zzzzZZZZzzzz ..... I think its one of those cool tech things to see at a place like GDC. However there is no real practical use for it yet (if ever).
Thanks for the sample skanker. Wasn't aiming for super low poly style, but I need practice in the area. Will try an animated my further projects from now on, as it gives better insight on my screwups. Cheers. -cas
The tutorial Stjoris mentioned is probably this one: http://www.itchstudios.com/psg/art_tut.htm It's a very good tutorial to start with, I suggest reading through it, and practicing it all. I notice it's been updated with some new pictures, too.
what are good practices to go by for texturing enviroments? how many maps? sizes? from what ive seen people here do a section of an enviroment but i always wondered how many textures they used and sizes
🌟 New year, new update. Happy New Year! During this past month, I have temporarily set aside materials and focused on perfecting the blocking and completing all the props for the environment. Currently, all the map props are done (except for the vegetation), but my intention is to add some unique ones or from other maps to…
Definitely spend more time with your drawing proportion/relations are all over the place Good exercise to practice proportion/relations is to draw pile of boxes https://thumbs.dreamstime.com/z/pile-cardboard-box-d-render-39585276.jpg
Hi @floon Thank you for your comprehensive answer. You're absolutely right. What I'm asking for is practically already there, just requires a little more imagination. Thanks again for your very cool plugin. cheers Rafal
What is your budget? Most class projects are fairly open-ended unless they state otherwise. From a practical standpoint, most modern engines on anything other than a mobile can easily push 200k for a major prop.