Do you use a custom checkerboard texture? Looks like drawn on marker (kinda looks cool). Anywho... I'm wondering why your branch / vine that is curling has more uv space then the trunk itself, since the trunk has more detail (and more pixel density). As for the shape, I like 2 better, the leafs seem to flow much better…
Do you mean those small greyish lines? It could just be a viewport shader bug or an incorrect setting, requiring you to flip a channel or two. If not, uv seams where the mapping is mirrored/overlapped could be an issue. You could fix that by copying a few pixels near the seam of the normal map and pasting them just outside…
Ya, when you're cutting it up, just make sure that the widths and heights of the images you make are the same. i.e. the height of the image for the front and side views should be the same, and the bottom of the tire should be the same # of pixels up from the bottom. The width of the Front and the height of the Top view…
Yeah I agree with Slave. The concepts scale is alittle more successful than your environments scale because the artist put people in there as a point of reference. Without people your environment looks really small, because the door's so big. I would definitely desaturate using post processing, as well as reflective…
beating Wart in Mario2 when I was just a small child. then not being able to feel my ass for 20 minutes. seeing Sonic move faster than the camera playing mario in 3d and throwing bowser into bombs Worms2 "welcome to quake III arena" prince of persia for PS2. the whole game. "requesting anti-aircraft support" playing tomb…
I may be completely off-kilter here but do you mean to be using worldspace normal maps? Most engines use tangent-space maps to perform realtime per-pixel normal lighting. Your specular map is also very uniformly bright white, causing your model to be completely spec'd out in areas. It's like he's standing next to an atom…
enjoyed the game, ending really felt limited in how you can complete it. So many quests allowed you to multiple routes to obtain the goal. i.e. if you have high strength you can intimidate some people to get what you want. I've ran into a bug with 64-bit systems it seems all the textures are very very low res and…
I work at home 'almost' constantly and still go out and party quite often. I love 'art' and even before i was working in the industry I used to work at it most days , morning noon and night. When i start to go insane i calm down a bit and do other things. To be honest though i don't do any major projects, just practice…
Thanks guys, I meant that for my own enjoyment I would have preferred a 2048 map :poly124: Vig: I'm not quite sure what you mean about the beveled edges. It could be that my High poly was too soft (Didn't have much of an idea of what I was doing back then). Also I can do nothing but agree about the UVs. At the time I was…
No Raiden in there. What is in there is a clip of the Killzone 2 video being played on a pc in a media player whilst explaining what a cellprocessor is! Ahaha. It's slightly better quality than the previous video. Raven, who really gives a shit wether it's hardware tesselation, software tesselation, or simply a very high…