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Re: Free HLSL Shader Tutorial Videos
Reply by
xChris
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Sep 2019
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Technical Talk
I was at your shader talk for GDC 2017 and Siggraph 2019, love your work Ben!
2 results
Re: E3 2012 - Ubisoft
Reply by
ErichWK
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Jun 2012
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General Discussion
WATCH DOGS!! NICE!!! Oh man!! That's what I'm talking about. Thank you, Ubisoft.
Re: which "new" technique they use in star citizen ?
Reply by
GIZ
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Nov 2016
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Technical Talk
This topic is about the decals, not for this new method. The topic is 2015, so it's not the news they were talking about.
4 results
Re: Cutscene not correct ingame
Reply by
Vailias
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Oct 2011
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Unreal Engine
That setting is the one I was talking about. Must be set that way for meshes to move via Matinee.
2 results
Re: [3ds max] flow map creator script - problems
Reply by
renderhjs
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Mar 2012
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Technical Talk
Just saying this thread is boring without pictures- need to see some action, not just talking.
4 results
Re: A Giant Crab with a Crab-Dude Riding it (Unfinished Petrol/Blood Entry)
Reply by
Fridock
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Sep 2014
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3D Art Showcase & Critiques
Looks good! Crab people, crab people, looks like crab, talk like people.
4 results
Re: looking for a thread...
Reply by
Two Listen
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Dec 2012
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General Discussion
Haha, I love that so many people knew instantly what he was talking about.
Re: Trees in unity
Reply by
Eric Chadwick
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Dec 2017
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Unity
We have a forum specifically for Unity. You posted in Technical Talk. I'll move it for you.
Re: Vertex Count vs Triangle Count
Reply by
GrungyStudios
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Jan 2014
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3D Art Showcase & Critiques
Post may be better suited for Technical Talk, probably will get more/faster replies as well
2 results
Re: [UDK] Space Ork + Sourcefiles
Reply by
Shiv
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Mar 2011
·
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3D Art Showcase & Critiques
Florian gave a talk here in middlesbrough fairly recently, cool guy :) Thanks for the files man!
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