Only use one color, I suggest Red, then take the Red Channel from the Vertex Node and voila, unless Epic has changed the way Vertex colors are handled, this method should work.
You need to put a character controller in the scene to play it like a game. Or use the 1st or 3rd person template and replace the assets with your own. Check Epic YT channel. There is a ton of beginner tuts.
i would suggest that we make a contest for exciting concepted items, and the 12 most epic items are packed into a chest (tvidotto can draw it^^) and volvo must put it into game. for the revival of single items!
Model is epic and all that but it's Bungie property right, I mean it's the Halo battle rifle. What is it then, just a portfolio piece? I mean it can't go into any game unless YOU work for the company
:thumbup: Jes Finished it... It was Epic. I got Rust and sand on my brain. It's a beautifully littered landscape! Happiness is coming out of a phasewalk and having it's corrosive blast melt everyone around u. :poly114:
Fuck me sideways this is EPIC! So how long for the HP with proxy and sculpt pass? Can't you tell us a little about how you approached the textures on this car? Would be cool to hear..
I think Microsoft's wallet was more the decision to keep it exclusive to the 360, rather than claiming the ole piracy route. Bulletstorm's coming to PC so why the sudden change of heart from Epic?
I'd like to see the revival of map/mod tools in PC games along with more developers taking a more "community driven" approach with the development of their games, kind of like what Epic is doing with UT4.
Some good information here I think: https://forums.unrealengine.com/showthread.php?94478-Lighting-seams-between-modular-environment-pieces https://forums.unrealengine.com/showthread.php?88952-Lets-make-Lightmass-EPIC-(and-understandable)
Hey man, I was watching a video recently from Epic Games, and they were talking about this, not sure if it helps in you specific case though https://youtu.be/jCsrWzt9F28 (from minute 18:16)