Nice modelling. Looks like you need a bit of a hand with understanding some texturing things though. It looks like you are painting exposure values into your textures. How light interacts with colours is that for high saturation objects, light does not increase brightness past the local colours. So adding white will make…
Still gonna add some "dirt" to it, but I've finished up some lighting and scenery and sort out some light map issues. Some reason, ALL the vertex ordering in uv2 just changed, so it was completely fucked. No idea why, goolging and asking people brought up no solution. anyways. Will dirty it up over the next week probs,…
A random bear I made one day: This knight guy that I made a while ago and then stopped working on. I think he's a little over 8000 triangles. This was also my first attempt at texturing something in photoshop! That was part of the reason I stopped working on it: And the current state of that Gum model I was working on oh…
Yep, you'll want an FX shader. I don't use Maya so I can't confirm if there's another way but use a shader -- once you are in the habit, your art will look so much better (like a proper game model, and you can texture it knowing how it will look in game rather than in Maya). There are plenty of them around - Xoliul works…
update So I quickly tested out measure utility on a 512 diameter circle and it gives you 1608.483 length just as I was expecting it to be , not precise power of 2. In theory I should be able to work with 1/4th length of it, bend and mirror 3 times and call it a day. But it ll take up weird texture space on texture sheet.…
Hey, dpadam, thanks for joining the discussion. Thanks for clearing out the overdraw part. And isn't it the point of this whole discussion that GPU doesn't really care if it's 300tri or 800tri because of CPU Drawcall submission time? So that's basically when LoD doesn't really do much good. So you basically have to hold…
So, I got totally sidetracked with college and a bunch of family BS and have been away for awhile. All my old art forum places are dead, but this one is still alive and kicking! :D Looking to bounce game dev nerdiness off of people here and sketch a bit. I've been an art director for various things (games and graphic…
Looking better. I think you should play with the lighting a bit though. Getting the lighting and atmosphere established will help you along so you can make your assets match the atmosphere. With the leaf-less trres: You could try using more alpha-mapped dead branches to bring the counts down. A tree used that much should…
If you are doing it via css you need to use floats this article explains how they work a bit better than I could: http://www.alistapart.com/articles/css-floats-101/ To get two columns you need to make sure the image is about half the size of the container, here's a quick an dirty example: CSS: #container{width:800px;…