I've got an EVGA 780i motherboard and 2 x EVGA 9800 GTXs and haven't had a single problem in 2 years. I'll also reiterate that if you're only using this machine for 3D and related tasks, SLI isn't that useful or worth the extra money. SLI is 95% for gaming.
Like all games I'll wait until it's in my hands before really judging it. Trailers nice. I've only finished Crysis 2 and enjoyed it. Crysis Maximum Edition arrived today to try me PC with 64bit Crysis. Hope it's better than 2 as most say.
Some new ingame footage and an interview with our Director! Tons of new info about the game and a little more look at what the game is all about! http://www.gametrailers.com/episode/gametrailers-tv/86&ch=2&sd=0?ep=86&ch=2&sd=0
I did a Cheetah portrait in my free time :blush: Part 1 and Part 2 of the speedpaint are up on my YouTube page if you are interested in watching just look up "Cheetah Study Pt 1" or "Cheetah Study Pt 2" hope you enjoy! :smiley:
we can start a new one, it looks like. I should be able to start participating soon. Im moving closer to work in the next month or 2, so my commute will go from 2 hours each way to 20 minutes. lots of extra time to animate!
Solution: Out of the 2 workflow: 1)Specular 2)Metalness Just use metalness workflow for the best result with greys value for partially visible or grainy colour value .Don't use specular workflow for these situation and life will be on better side. Thank you all for helping out :thumbup:
who the fuck signs such a contract without asking? i mean, i did crunch only once for 2 or 3 days and i work for 2 years here. in germany law goes over contract and if you get fired you can sue the shit out of them
AND BUFF UP NIGHTSHADES DAMMIT! Played one of those little fuckers for over 2 1/2 years, hehe. Stayed in the top 25 shades on the Merlin server for a long ass time. Even long after I quit the game. Oh yeah, sux about Imperator.
Its the placemtne - you have 3 vertical cuts already on the house dividing the side wall into 4 parts. You could have used either of the 2 central polygons for the window, then you'd only have had to make 2 horizontal cuts to define the top and bottom of the window.
Really? I enjoyed 2 much more than 1. I think the gameplay in 2 was better and the storyline was compelling than the first. Maybe I was just drawn into the game more so than I was in the first? Others seem to share your opinion though and not mine :P