yes obvuiosly, but what i wrote was, why step out of your way to DEFEND a game you worked on? would be easier just to let people voice their critic and not reply?
I'm going to step out on a limb and say that even the most stylized games these days use normal maps for just about everything. most Ipad games use them.
Hey ! back with a new WIP! Thanks @Alemja @Nizidranamitz @Isunoj for the feed back! Next steps : add missing parts ( MP3, heads ), finish the hairs and do a global clean!
Thanks for the feedback! Work on textures and shader is far from complete. At the moment, only the color change of individual areas of the model is implemented. The next step is to add custom dirt and damage.
it is quite nice step towards what star citizen is using but there is still room for improvement. World aligned texture doesn't work if you set material domain as Deferred decal.
Hi all , new update with implementation on UE4 + new texture for the ceiling . Next step will be to start some props. About the lighting , I'm not happy with but I will focus on that later. Enjoy !
This is awesome! You really managed to get that Dishonored semi realistic style. Can't wait to see the next step. Damn, that really works? I'll have to give it a try too.
Starting to figure out the basic body shape. Obviously a lot of my control edges aren't in place yet (for example, the one on the bottom step or around the back door cutout).