1. Go subdev level1 > use Ctrl+shift (green frame) to hide a part> go subtools /split/split hidden or make ploygroup > split groups 2. make an object dynamesh > append a cylinder > set )( combining mode next to cylinder picture > go up to original dymamesh > merge it down > push "Sub" button next to "Dynamesh"one
Thank you! Can't seem find these options, though. Under General Settings there are Render Settings where I can choose renderer. What renderer have you used? And to the right of that there's a button called "Setup" which brings me to, in this case, the mental ray window. I've searched for the option global super sampler in…
Hello, I have done a small script to split a layer in colors, you can find it here: https://github.com/cbuliarca/BCM_exetndShortcutsUI. Follow the instructions in the read me file to install the tools. There are more scripts then this one maybe you can find them usefull. The split colors script it's inside the…
I tried to recreate your shader in Max but I'm not able to load my maps because the Path button is greyed out for some reason. Any tips on how to solve this? Also how did you select which color channel to plug in? Edit: I figured out how to use the swizzle and how to pay attention to the material loadout more :)
That SMT button next to divide will smooth the mesh, when you have it unchecked it just adds more geo without smoothing anything. On a side note when you import objects into zbrush for sculpting try to make sure the topology is evenly distributed. This way when you smoothing you don't get crazy dense areas or areas that…
it's about holding use buttons on progress bars, grinding rewards by intense repetition and so many clicking of heads. It's one of the most boring coop experiences i've ever played. This looks like a desperate attempt at intentionally bad publicity to me, they think the above tedious formula for cooperative gameplay would…
This is looking pretty good so far...something about the belly and belly button bothers me. I think it's too accentuated and flat and should be more round and subtle IMO. Given her proportions and style, I would expect her belly to be a tad rounder whereas right now it feels pretty flat and tone. Just my 10 cents!
Update: Looks like Zbrush 4r8 GoZ was a lil buggy. A friend sent over his 4r7 "C:\Users\Public\Pixologic\GoZApps\Maya" path and that worked. I completely removed GoZ from Maya (shelf + button) and then force reinstalled in Zbrush. Works now. Could have been something else I did but it's back up and running!
Pro tip: to embed your image, just drag and drop it directly into your post. If you want to host it elsewhere... in your browser right-click on the image and choose "Copy Link Address"(Chrome) or "Copy Image Location"(Firefox) or "Properties"(IE). Then here on Polycount use the Attach Image/File button, and paste the image…
One more update, now It's the turn of the pants and belt! Buttons added too. For pants, I use XMD Cloth Fabric 01, XMD MasterStitch Blanket 01, XMD MasterStitch Chevron 01, XMD MasterStitch Seam 01. And for belt: XMD Skin&Decay Skin 01 and XMD MasterStitch Dash 01. I hope you appreciate the evolution.