Ohiyo! My name is Mykhail and I’m 3D Character Artist with a
background as a lighting artist and environment artist on
different projects for mobile, PCgames, Marketing etc. I’m very
flexible in style that let me work both on organic and
hardsurface objects and also combine texturing styles as well
(Handpainted+PBR). In my…
Hello polycount! Since I have not worked in a company that made triple aaa games before, I would like to ask you a question that I am curious about. What is the average time given to a weapon artist at game companies to model a weapon? Anyone have any information? Short question what is the average deadline? Thanks
🎉 Toolbag 4.06 is out now. This free update presents extended support of the #OpenUSD (Universal Scene Description) file format, including compatibility with the NVIDIA Omniverse ecosystem. 🧱 Moreover, we’ve added an Object presets folder to the Library so you can quickly block out scenes with premade 3D assets and…
Just as in title, I'm VFX artist that wants to expand my cfx reel and I'm looking for character/creature artist to collab with. Do you have model that needs groom? give me a shout!
Hey guys, It's been a while since I did a personal piece. Thought it might be a good idea to try one out with real-time cinematography practice in #unrealengine5 over the weekend. Feel free to interpret your own meaning from the video :) Could be a game idle screen, a loading screen, or even a desktop video wallpaper!…
Hello everyone! My name is Alizée and I'm a junior 3D environment artist. I'm looking for new opportunities in the video game industry. I'm open to freelance work as well as fixed-term/permanent contracts. I'm available immediately. My skills are : - Modeling (High/ Low poly) of props, buildings, modular meshes ; - PBR…