These are all great suggestions. @ProjectEagleeye I am aware of these smoothing group issues. The objects that aren't textured in the scene are still in progress. @nickcomeau I'm still thinking of objects to add. I might redesign the layout of the room, but I'll see where this one takes me. @Add3r That is a wonderful…
1. Are you mirroring the model in the UV sheet? Even though the model isn't 100% symmetrical, there are still areas that could be mirrored while some are not. 2. Are areas that need less texture density scaled down? 3. You mention "wheels" texture sheet. If you can just bake down 1 front wheel and use if for the other 5…
So I took a look at your table example and this is what I see when I open it. This is what it looks like after adjusting the UV's and hardening/softening the appropriate edges. There is still some small artifacts due to my sloppy UV layout but they are hardly noticeable when you apply a material. The UV's can be better…
I don't really know how to critique a speed design on anything beyond composition, which artistically (for your shots anyway) seem fine. The focus of level design is not to smash things together super fast and post pics about it. If you want actual level design feedback it will come in the form of a cohesive playable…
My brother-in-law has been doing this "game a month" deal for a while now and asked if I would be interested in helping him out this month. Obviously the goal was to make a zelda-esque dungeon game and making a tile set for that sounded like a fun challenge. This is an example layout I was using to test most of the pieces.…
http://pyr3d.com/ The layout is good now, but its super uninviting looking still Everything is grey. Even the pictures are greyed out when you do not mouseover them. And its not consistent. Take the white carbonmade preset, and you desperately need different backgrounds for your characters. I know its super annoying to…
One thing which comes to my mind would be DoubleCommand, but i´m not sure if it can do what you want. http://developer.apple.com/library/mac/#technotes/tn2056/_index.html Could also be useful For G700(and most other keyboards) there is Logitech Control Center for OSX from Logitech. Look for LCCKCHR.rsrc. Drop this file…
Well after a break then coming back to it and reworking it a bit I have returned with some more progress! I have changed the layout of the scene a bit as well as some materials and I think I finally have a direction I want to go with this. Per previous critique I added a human model in for scale and realized that most of…
Thanks, I meant to fix the textures. It was just the UV layout. I actually didn't notice a problem though until I rendered the close up. I also tried to see what the model looks like a bit rougher. I actually had some real cardboard models to base off of. I quiet like how it looks but the improvement may not be enough for…
Kaburan: Thanks haha Computron: Yah I noticed that tiling problem after the fact. You live and learn, I am doing a realistic sculpted floor tile tomorrow. Going to work on the tiling layout, work on better crisper edges, a better damaged feel, and hoping to pump out a bunch of variations. This was mainly a test of a new…