Great work so far everyone! Seems like the wolf one is very popular! I've started doing the base on the girl... although her face kinda looks like an alien dude right now but it's alright. I'm going to do a retopo for her final base (hopefully tomorrow evening) and make her more lady-like. Hard to figure out her body shape…
Blending motion capture won't get anyone hired it will always be the hand key'ed animation that makes the motion capture work and its the hand done work that gets people noticed. If you're thinking of switching to Maya you probably want to check out HumanIK It's motion builder stuffed into Maya, it has a few warts but its…
@slosh Thank you. @jose.fuentes Thanks. I hope I can improve on this project. @CybranM Unfortunately the season 7 braiding is too complicated (shown below), so I am probably going to go for the style from season 3/4. @Swaggernaut Thanks. I try. Not much progress I have just been experimenting. I worked on adding a…
True words. However, also better apply sooner than later. Some artists just take a long time to realize that their work has already been good enough to get a job. Also, there's no shame in re-applying later, if you don't get the job. The only job you'll never get is the one you don't apply for. However, don't waste the…
Sweet thanks for link it was a great read. I got a few quick questions though if you don't mind. Since I'm trying to create a tilable stone texture I imagine I would skip that first top half because I have no metal information? In the second bottom half he creates a gray fill layer (#383838), would I use the same value, or…
The 15 micron figure is 99% probably the accuracy of the motors, not the endresult. And the 50-350 micron layer will sacrifice X/Y accuracy even more since it needs to melt the resin more to make the layer thinner, but as a tradeoff this makes each 'drop' a larger surface area. So no I don't expect this to be more accurate…
Yeah, I started using actions last year for saving out merged TGA files while working on PSD textures that weren't supported in the model viewer I was using. Just hit F12 and it saved a nice TGA for me, much faster than going through the menus. I've used actions for some layer effects before too, just simple stuff like…
ralusek- The shaolin thing will become more apparent later when he is posed (hopefully it's more apparent) and I'll play with nipples and try to make them more appealing :poly121: AnimeAngel- Yeah I am going to go back over the pants again and try to smooth out the crease in front Dippndots- I will go over where the…
I have a 4gb 760gtx that I used this last year for my uni assignments. The vram was a huge upgrade from my 1gb 6850 and I'm more then satisfied with the card so far. I used 15 4k UDIMS with multiple layers for texturing and never had a problem so far. I had the same amount (or even more) textures in Maya viewport with…
Hey there Viking, glad I could help! here's some small tips that really helped me along with environment zbrushing, maybe they can help you too. Don't think about how you want your assets too look as much as how they were made in the real world. Wet rocks; water will chip and erode rocks exposing layers but also smooth…