This tool looks just like what I am looking for! I tried importing it according to the instructions and am failing quite badly at it. According to it I have to type import amTools in the python command line. But when I do it shows # Error: ImportError: file <maya console> line 1: No module named amTools #
fixed anatomical errors but I just found out that the pectoral is directly connecting to the deltoid which looks a bit weird this is a quick polypaint and highpoly render in toolbag just to have an idea of what the final result would look like. Of course it needs an emissive map for the effect I'm trying to get on the…
Still crackin on this thing....first try at Substance Painter...still so much to learn. I'll probly revisit this at some point, there are issues with the low poly, and the bake has some errors that I still need to iron out. Not enough hours in the day.....brains. With any Luck we'll will have this done by next Halloween.…
Thanks, mate. I knew it had to be something small. When I unchecked that option I got this error: "Warning: WILL BE BROKEN IN GAME!!! 'name here' needs to be recompressed; displaying RAW animation data only" How will this effect the character? How would I 'recompress' the animation? If the animation and skeleton are really…
I know that Valve experimented with painting textures before they worked out a pipeline for getting the exact effect they were going for in TF2, but I think that was mainly for world textures. It'd seem to me that painting a texture would be a pain in the ass because of how much trail and error can go into getting details…
Been making some slow progress on this project over spring break. Just a lot of trial and error with getting my lows to match up with my highs cleanly, etc. Here are a few shots of both my exploded high and low poly layers. Any advice about the process (as I understand there are many) or crits are welcome!
Thank you very much Joopson for completing the survey, despite the typos.Thanks to you i´ve already revised the text for errors. As i´m not a native english speaker, and am running on a very tight research schedule for school, did not took enough precautions. My sincere apologies, and thanks again! every completed survey…
Man, still lots of stuff looking messed up from the side, but its getting better I think. Still just eyeballing stuff, didn't bother overlaying the ref. just yet or moving up in sud-d's cause its just too easy to spot errors still. Here is where I am at now...
Hi guys. Thank you all for the replies. I appreciate the response and help. I found a solution to my problem. I solved the issue pretty much through sheer luck and lots of trial and error. Last night. I applied a ''ProOptimizer'' modifier from the 3dsmax modifier list and after calculating it miraculously worked!
On one hand going fast means finishing, but do you really want to finish something and look bad? Do you have the motivation after you finish it, to go back and fix the errors? I guess i will try this, since the way i've been doing this didn't give me any finished projects anyway