Turned out really nicely Rich, would be nice to have a blue accent colour on the owlman like the left concept but works fine as it is, you making weapons in the end?
The color and rendering are amazing! but it think if gnar maybe a bit smaller or his weapon bigger, the perspective would work better, but im not sure about it. But still it looks awesome !
Looks like Beth uploaded another video, now I'm kind of hoping there's a paddle ball weapon in there :D [ame] http://www.youtube.com/watch?v=Yuo7AuDGNN8[/ame]
Gorgeous art guys! Im still developing for current gen and next so kinda stuck in between. For the weapons, what was the budget like? Texture sizes and polycounts? <3
While I'm at it, does anyone know the general polycount for weapons in A3? Their silhouettes look rather detailed, but I couldn't imagine it being anything more than 10k.